3D Environment & Prop Artist Amman, Jordan · Working worldwide

Worlds built
to be played.

I create stylized, game-ready worlds—from modular architecture and faction systems to cinematics, dialogue and sound.

Explore selected work

Selected work · 2023—2026

Built at the scale
of a world.

A focused selection of production work, world-building systems and real-time studies.

Warcraft: Chronicles of the Second War — Rise of the Alliance artwork 01 View project ↗

Flagship project · LoreCraft Designs

Warcraft: Chronicles
of the Second War

A fan-built reimagining of Warcraft II developed for Warcraft III: Reforged, expanding the original into a story-driven campaign with new environments, cinematics and production assets.

  • Modeling & texturing
  • Terrain & world building
  • Dialogue writing
  • Sound design & OST remastering
  • Voice performance
Draenei Temple of Karabor environment 02View ↗

Environment system · 3D

Draenei Tech Tree

Architecture, modular structures and a complete faction building language.

Orc faction towers and architecture 03View ↗

Faction design · Game assets

Orc Tech Tree

A scalable family of production-ready buildings with visual hierarchy and faction identity.

Modular environment tile set 04View ↗

Modular kit · Environment

World-Building Kits

Reusable terrain and architectural systems designed for variation, speed and coherent worlds.

Fantasy environment lighting and world design 05View ↗

Unreal Engine · Cinematic

Real-Time Worlds

Lighting, atmosphere and cinematic composition developed in real-time environments.

View complete archive on ArtStation
Anduin Lothar promotional character art
Rise of the Alliance · 2026
Khadgar promotional character art
Character campaign · 2026
Draenei game unit collection
Draenei unit system · 2026

Profile

Artist, builder,
storyteller.

Shadi Al-Abadi is a multidisciplinary 3D artist and co-founder of LoreCraft Designs, with more than twelve years of experience building game-ready assets and visual worlds.

His work bridges environment art, modeling, texturing, cinematics, writing and sound. That range is not a list of side skills—it is how he builds worlds with a consistent visual and emotional language.

12+Years in design & 3D
03Working languages
2020LoreCraft founded

Capabilities

From first blockout
to final atmosphere.

01

World building

Environment design, terraining, modular kits and visual storytelling.

02

3D production

Modeling, sculpting, texturing, optimization and game-ready delivery.

03

Real-time & cinematic

Unreal Engine scenes, lighting, composition and cinematic direction.

04

Sound & narrative

Dialogue writing, voice performance, sound design and music production.

Selected tools

Maya · ZBrush · Substance 3D Painter · Unreal Engine · Photoshop · Premiere · After Effects · Cubase

Available for selected collaborations

Have a world
worth building?

For game art, environment production, visual development and multidisciplinary collaborations.